Nopolis
Part tower defense, part autobattler, all layout.
Your core sits alone on a dark island with five robots. That’s all you get.
Twenty minutes later, your base runs itself. Generators reach for distant deposits, turrets guard the chokepoints, and assembly plants pump out attack waves automatically. Across the fog, up to three opponents are doing the exact same thing. Only one core will be left standing.
You never select a unit. You never issue attack orders. You build — and then you find out if you built it right.
A Machine Made of Walking Parts
Buildings don't work; robots do. An extractor needs workers from your core. Maintainers walk to fix damages. Haulers physically transport goods, making depot placement crucial. Unmanned buildings do nothing. Every robot walking outside is a target — your enemy can shoot your economy right in the face.
Zero Orders, Endless Tactics
- Automated Armies: Choose your army's composition (walkers, breakers, drones, mortars). The moment alloy is ready, waves spawn and march automatically.
- Walls Steering the Path: Walls don't shoot; they bend paths. Direct the enemy straight into your kill zones. (You can’t seal yourself off completely — walls are for steering, not hiding.)
- Dynamic Battlefields: Destroyed buildings tumble into persistent rubble. Every match takes place on a procedural — or seeded — island.
Easy to Learn, Deep to Master
- Clear Economy: Scrap builds, isotope upgrades, alloy fuels your army. Demolition refunds 50% of all costs, so no choice is a permanent trap.
- Sleek Visuals: Near-monochrome, moody lighting, long shadows. Everything is cold grey except for glowing operational highlights — and your core's warm light.
- Browser-Based: No download required. Play in English or German with intuitive WASD/mouse controls.
Help Shape the Game!
Nopolis is in active development and evolving fast.
🚀 Coming Soon: Multiplayer mode! Prepare to test your layouts against real players worldwide.
Play the game, break it, and share your feedback! Which building feels underpowered? Which turret is useless? Did you find a game-breaking layout? Leave a comment and help shape the future of Nopolis!
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 7 days ago |
| Author | www.Gamer.Zone |
| Genre | Strategy, Action, Simulation |
| Made with | Blender, Three.js |
| Tags | 3D, Auto Battler, base-building, browser, resource-management, Singleplayer, Tower Defense |
| Average session | About a half-hour |
| Languages | German, English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles, Interactive tutorial |



